Scenario 1
May, 190?
With war looming, and negotiations stalled, the Navy Red/White/Blue
fleet has sent an Armoured Cruiser, the USS Swank, to assess the situation off
Halifax, and to be in place to enforce a blockade of this British North
American citadel.
On patrol is the Navy Red/Maple Leaf Naval Service scout cruiser, Languid, which is looking out for intruding Yankees,
in the fog…
both ships stumble across one another, and with tensions high, it is not
sure who fired first?
Turn 1
Using the Wellsian spongy dart firing method
Movement in turn – firing in turn results applied at the end of the
turn.
Languid – 2 x shots from the 6”, 4 x shots from the 4" = 1 hit, = 2 points of
damage, but as it directly struck the aft casemate that gun is considered
destroyed.
Hits 1 out of 6
Swank – 2 x shots from the 8”, and 4 x shots from the 6” – 2 heavy
hits/1 x medium = 21 points of damage = effect
Hits 3 out of 6
Lose 3” speed
Special effect rolls
1 = Engine room hit. Loss of steam – speed reduced by 50%
14 = Fire control
hit. Only Secondary and QF armament can
fire
16 = Raging fire started - Roll 1 D6 to
locate: 1,2=Forward; 3,4=Amidships; 5,6=Aft. See Fire Fighting Rules. Fired located forward
17 = Searchlights destroyed + 2 extra Damage
Points
Turn 2
Languid turns to starboard at half – speed, and fires torpedoes. Swank turns to port and fires. One hit = 8 points.
1 hit out of 4
One extra special effect hit
13
= The
Officers Mess wine cellar destroyed!
Consternation ensues – the ship ceases fire for a turn
Turn 3
Languid's torpedoes miss!
Languid attempts to fight the fire.
A 1 = explosion. Languid sinks.
Summary - accurate fire from the Swank overwhelmed the Languid - but it was never going to be an equal fight.
The scene will now move to a sortie from Red/White/Blue against the harbour defences...
Summary - in testing the rules there is a need to assess the special effect hits and the hit rates, This scenario will be replayed with two other firing methods - a ranging method and traditional D6. It will then be replayed with two other rules sets, but it is difficult to simulate the outdoor sea state, indoors.





Exciting game , like the idea of soft missiles, very Little Wars
ReplyDeleteA very interesting - if not to say, exciting - ship vs. ship battle. It was not surprising that the larger and better armed ship won, but HMS Languid acquitted herself well in the circumstances, and she lived up to the Royal Navy’s (sorry, Navy Red/Maple Leaf Naval Service’s) reputation for aggressive action.
ReplyDeleteI look forward to more action of this sort in the near future.
All the best,
Bob
Thank you, both, and much appreciated. I think it has the right 'feel' and look for a FLW / Jane's type of game - and will now test this scenario with other firing mechanisms.
ReplyDelete