The post Christmas indoor game pitted Junior as the brave Hessians (having their Christmas winter quarters ruined) against the rebellious subjects of King George - commanded by Junior's chum - and ardent supporter of the 'Rights of Man' - TS.
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The Rebels approach.... |
The Rebel forces were given two free turns of fire and movement - to give that element of surprise. The Hessians, billeted across the town were activated on a descending D6 roll. So on Hessian Turn 1 - a 6 was needed to awake a Company, on Turn 2 - a 5/6 &c &c....
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A Hessian Company forms and fires....
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Come on Hessians play up!
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