Wednesday, 8 April 2015

The Art of Siege - Mines - or the Episode

The tunnel progresses using a grid square system - and this should include at least two angles or changes of direction, which makes estimation of the range slightly more difficult.  The defender can of course 'counter mine'....


Mining and sapping is a serious business, and Captain Shandy called in an expert advisor...


The Mine explodes!  Gosh!


A suitable marker gives the effect of the blast...




 with the neighbouring defenders stunned. If the breach has been made, the attacker will attempt to storm the Ravelin from the forward Saps.


Monday, 6 April 2015

The Art of Siege - Mines - or the Exposition

Working on a suitably Baroque structure, the key theme of the Siege is the reduction of the fortified place - and in particular the 'breach' - that is usually the finale.

This aspect of the siege offers the greatest challenge to the garden wargamer, and therefore it is best that we begin here - because not only is it possible to reproduce, but it also can be a most exciting  part of the whole game....

In this rule test, a French Ravelin is to be reduced:



So, to begin, the Chief Engineer of the Army is summoned, and the distant prospect of the town is surveyed.  The sappers and miners are then given their objective - and the tunnel begins from the rear trench line.








Suitable toy soldiers are useful, but not essential - and a mining company should include between four - six soldiers with an Officer, Sergeant and Cart.

The tunnelling can now begin...and in our most recent siege at Westmalle-Trappist the attackers built two tunnels!